Warhammer 40,000 Review Vox Cast: Psychic Awakening – Ritual of The Damned

Avatar Tabletop Tactics January 18, 202013  41 13 Likes

Spider sits down with Chef to do a more detailed review of this new supplement for Warhammer 40,000.

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Nicholas Lucas
Member
Nicholas Lucas
8 months ago

Okay so I got the book myself and I have some thoughts I wanted to share after also having played a friendly game against a Dark Angel’s army with their new rules. The Banner of Refining Flame removes Rites of Banishment, so no 24″ super smite for us, sad day. Same goes for Crowe and Purifiers, they also do not have the Rites of Banishment ability, sad days indeed. Now I wanted to take advantage of the Tide of Escalation. To this end MSU squads were the way to go… and I also wanted to try Terminators because I so… Read more »

Thomas Kirchner
Thomas Kirchner
9 months ago

The Dire Avengers Incident! We all remember where we were and what we did that day.

Me: Painting Dire Avengers to fill out units and getting really excited for a moment.

chaoticflanagan
Member
9 months ago

Everyone forgets that the sisters of battle codex came out after Space Marines. While a good codex, I don’t think it rises to the same level as Space Marines.

G8Keeper
Member
G8Keeper
9 months ago

re: Deathwing….

The ability for +1 T was moved in effect to a stratagem called “Fortress of Shields” that gives -1 to wound in the fight phase (for DW units with at least 3 shields). Combos nicely with the other survival additions to make DW 2+/3++/5+++ (mortal wounds only), -1 to wound. Could cast Aversion on the target fighting them to make them -1 to hit too 🙂

D J kiepura
Member
D J kiepura
9 months ago

Thanks guys. Nice roundup. Looking forward to the bat rep. Really happy for the GK they really needed something. Everyones a gk fan deep inside ?

Akrabra
Member
Akrabra
9 months ago

According to the Codex and my memory Purifiers, Crowe and a model with the banner of refining flame don’t have rites of banishment. So their smite won’t be Improved by said tide. Still they already have the potenial for higher dmg smites, so It’s fair.

Edit – Saw other people posted this, oh well!

Kevin Likins
Kevin Likins
9 months ago

A really interesting combo (to me at least) would be to drop pod in a devastator squad with 4 heavy flamers that are now 14 inch range and AP -2 in devastator doctrine.

Kevin Likins
Kevin Likins
9 months ago

Gotta love all the new Ravenwing warlord traits. Just for clarification, speed of the raven does let you advance and charge as well as shoot. Easily the best 1 cp you can spend in the codex. You can literally advance your 90 pt nephilim up the field, spend one command point and shoot as normal while still having your 4+ invul for jink.

Brogre
Member
Brogre
9 months ago

Did i miss the Blood of Baal vox, or are the bugs just not important? 🙁

Osserg
Osserg
9 months ago

Well, new Grey Knights rules let you stack bonus to psychic tests up to +4. Inner flame with +6 inch range buff from strat looks pretty tasty especially combined with 3 inch deepstrike strat. Librarian with relic, inner flame and vortex can be quite good at sniping characters.

GreaterChickenofTzeentch
GreaterChickenofTzeentch
9 months ago

Loving the fact that Rubricae and SOT’s got so many buffs that make them more worth playing. There may be a bunch of soup detachments still out there, but at least those Supreme Commands might have some SOT’s or some of them might end up being Battalions with Rubricae.

Geoffy
Geoffy
9 months ago

Couple things on the ravenwing. I’m super excited about the talonmaster relic that makes him hit like Sammy and gives him even more range. I’m not entirely sure I agree with the thought that you want to turn one charge with them using the outrider WT. They are a shooting asset and generally not great in CC against things that are. They wanna be plasma’ing knights and big scary multiwound units not charging them imho. Competitive lists can and do tend to have screens that you would have to shoot away to charge the scary thing you’d probably rather shoot… Read more »

lachlan stockley
lachlan stockley
9 months ago

Great Video as always. A little move I think people are sleeping on with the grey knights… Their tides don’t change at the start of the tern like marine doctrines You can start a turn in Tide Of Escalation, go nuts with your two damage smites, then as your last power, switch to Tide Of Convergence and blast away with the psibolt combos.

Tim Gaden
Tim Gaden
9 months ago

I’m really enjoying the coverage you are giving to the latest book. The battle report turned out to be close (a little nerve-wracking towards the end!) and the voxcast is full of goodness. 🙂

One small suggestion, if I may….. I know that I should be interested in everything you have to say, but life is short. Timestamps in the notes would be a great help to me (and maybe others like me), something like this:

00:00 Dark Angels
34:21 Grey Knights
1:16:49 Thousand Sons

Stefano
Member
Stefano
9 months ago

Thank you for the interesting analysis! I like the changes to all those armies, especially the Grey Knights, and I think you undervalue a little what the TS received… they already have ap -2 bolters and powerful psykers. I don’t know if I’m the only one that feels that way, but it seems to me that the increase of power in all the armies they are working on is directed to be more killy…. if you don’t get first turn you are almost always in a dreadful position, cause by time you can roll some dices you’ll probably have only… Read more »

Dorn Jr
Member
Dorn Jr
9 months ago

8:00 GW just posted that Lazarus is 105 points.

Francisco Michels
Francisco Michels
9 months ago

a nice thing about the tide of shadows you don’t need to use prepared positions, save those CP for later, very nice.

Nicholas Lucas
Member
Nicholas Lucas
9 months ago

Grey Knights Ancient with banner has a 6″ super smite. +6″ for strat, x2 for a Brother Captain, basically just a backline super smite dealer, extremely good in my opinion.

Sebastian
Sebastian
9 months ago

I am happy for the long-neglected armies to get some love.

Overall, however, I think it remains a bad and unsustainable trend that (to “balance”) armies, everything just continues to become more and more killy and lethal, especially on those first CP-fueled turns. Whether it’s pre-game Ravenwing moves and near-guaranteed Deathwing charges or “turn-stormbolters-into-burst-cannons” Grey Knights after a 20 MW psychic phase (or Imperial Fist Marines or Eldar with Salamanders re-rolls, etc..), it ultimately just shifts the game further and further into a who-has-the-first-turn-game, the more armies can deal those incredibly reliable and devastating blows.

skovira88
skovira88
9 months ago

Do the relic banners for the Deathwing and Ravenwing Ancients replace the +1 attack they come with or is it in addition?

Sebastian
Sebastian
9 months ago

I don’t think the new Dark Angel is the first time you get a kit building both a generic character and a special character.

Swarmlord and Old One Eye are both build from the generic Hive Tyrant / Carnifex kits. The named Ogryn Nork Neddok is build from the general Ogryn kit. There was a time a decade or so ago, when that approach was quite popular, I think.

James Frost
James Frost
9 months ago

Just something to add about the fourth grey knight tide, if it only effects rites of banishment then it doesn’t effect purifiers, Crowe or the banner as they dont have that specific rule

Lordgabriel50
Lordgabriel50
9 months ago

The 3″ Deep Strike does it stop heroic intervention?

Tomasz Michno
Tomasz Michno
9 months ago

Ok so after seeing the Thousand Sons review I can see that it will be pretty much the same Supreme Command with the cult of magic, you can have Ahriman with +1 to cast, a DPoT with High Magister for another +1 and another DPoT with the cult of magic trait for +1 to all the mortal wounds he does and the new relic that gives +1 to cast. As far as I can think this is the only things that can be seen competitively for TS? Other that that cult of duplicity is strong as moving staff around if… Read more »

George Fava
Member
George Fava
9 months ago

Absolutely fantastic upgrades for the Dark Angels. My only worry is that while there’s a lot of cool new stratagems to really buff all the wings, it sounds like they’re going to be even more CP hungry than before. Especially if you consider using the Vigilus detachment on top of everything.
It would’ve been nice to have an option to make regular terminators/bikers troops to help fill battalions more effectively. Still, this is nit-picky. I’ll gladly take what they’ve given us. Can’t wait to see what you guys try out.

Robert Lacey
Robert Lacey
9 months ago

Honestly really annoyed with how Dark Angels have been approached in 8th. With their army-rules making them a stand and shoot army. It really doesn’t feel right for them in terms of their background, and doesn’t really mesh with their iconic units. Neither Deathwing or Ravenwing want to stay still, and in general don’t want to stay at long range. (Dark Angels were my first army, so I’m obviously very salty GW have taken them in a direction I don’t like. My boyz been done dirty)

Hantheman
Member
Hantheman
9 months ago

Deathwing knights can get -1 to wound with a strat already. Now can be T5 and -1 to wound

Xenos Player
Member
Xenos Player
9 months ago

Space marines and chaos space marines of varying flavors have been the worse performing factions except for the support factions and Tyranids. Which is why it’s so shocking that Tyranids did so poorly out of the PA update.

Sven Hegenbart
Member
9 months ago

first ^^
only 6 pages for the TS in comparison to 33 for the Dark Angel is hard