Warhammer 40,000 Hero Mode DLC | Rules PDF V2

Avatar Spider November 14, 202424  38 24 Likes

Hi folks,

Lawrence here with the Version 2 update for the recent Hero Mode rules I released! Thank you for all of the feedback thus far, I’m glad so many of you are enjoying it. As this post will remain the link to this living ruleset, feel free to give ongoing feedback or suggestions for changes in the comments below.

Download the latest rules here: ➡️  HERO MODE RULES PDF V2

Version 2 Patch Notes:

  1. Changed Hero army building to allow shared Faction Keywords, like Imperium etc, with the Warlord’s faction determining the army and detachment rules.
  2. Allowed Hero Warlord units to purchase a minimum strength ‘bodyguard’ unit available to them under their data sheet Leader ability. e.g a Space Marine Captain in Terminator armour may now join a unit of 5 Terminators. This also fixes armies that don’t have access to many characters like Deathwatch and Votann.
  3. Dropped the 5th wave of the Horde Army, as this was either too oppressive, or not able to enter the action by the last turn. It also allows for an easier to manage 2000pts list split across 4 waves.
  4. The Hero army now takes first turn. This prevents their Warlord from always being brought back via Heroic Recovery in the final turn and scoring the bonus points. It also allows the Heroes to thin the first wave a bit before potential first turn charges.
  5. Granted Chosen Heroes Lone Operative rules to the Battlesuit and Mounted keywords.
  6. Further clarified the Heroic Recovery Stratagem as well as allowed its use on the Battlesuit and Mounted keywords.


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Sean Carleton
Sean Carleton
16 days ago

Man, Hero Mode has brought the passion back! Ever since you released rev.01 I’ve been kitbashing special characters for my DA army just so that I can pull them to play Hero Mode when needed. I’ve been coming up with cool narratives and everything. Feels like I’m 12 years old again. lol

Lennon Simpson
Lennon Simpson
18 days ago

Mounted heroes are go! Love it, thank you so much. Looking forward to taking my mounted wolf lord out for a little romp this weekend

Kyle Winter
Lifetime Member
20 days ago

Looking over the rules, the one thing that needs to bust this open is a way to lift the restriction on 5 full strength battleline units. It makes sense, and I am on board with the decision to force the horde to have to consist of more ‘generic’ units, as well as not having a horde of just the most powerful units an army can field. But it makes it very hard for many armies to field a ‘horde’ which will limit players trying it. Marines for example need to have 50 intercessors or tactical marines, just as an entry… Read more »

Shas'O Myenshi
Shas'O Myenshi
21 days ago

Oh great call on the Battlesuit part. Think Tau would struggle since only battlesuit chraracter they have at infantry level is Shadowsun so really glad your taking the time to check each factions to make them a bit more viable (now if only GW could learn that lesson, see the puretide engram chip). I have a few ideas for what i would want to run (if anyone was near me and had the right parts), but the 2 main ones are one just with half the Eight (Specifically Farsight, Barvestorm, Brightsword and Arrakon) but that would require me to figure… Read more »

Last edited 21 days ago by Shas'O Myenshi
christopher bell
christopher bell
21 days ago

we played hero mode first time this week in our local club. 5 heros, gravis captain, Judicar, terminator libby, ragnar and a chaplin against a horde of GSC. was lots of fun, really enjoyable and with the plot armour lots of hilarious saving, think the Chaplin tanked all the attacks from a Norn Emmisary (thanks to plot armour). things like that gave your heros a chance to do amazing things and forge their own epic chapter in 40k. Long will the stories be told of Brother Bill the Chaplin standing firm against an impossible foe. Gravis Captain and Judicar though… Read more »

Jonathon Peasley
Jonathon Peasley
21 days ago

I’m yet to try Hero mode, I’m hoping to soon with some friends, but thank you for the rules update, and the patch notes explaining your choices! It’s always nice to see why a change is made!

Ian-icebeard
Lodge Member
Ian-icebeard
21 days ago

This looks better. I think it was just a little bit too hard for the heroes. It wants to be a desperate last stand but before it just seemed a bit too much

Clicric
Clicric
21 days ago

Nice rule changes, I missed the court of the Archon for my warlod. Does the bodyguard unit benefit from the lone operative rule?

MephistonRed
MephistonRed
21 days ago

Quick question, would weapons labeled as “relic” or “daemon” like the chaos lords daemon hammer or the Judiciars Executioners Relic blade count towards the trademark weapon upgrade or no?

Brad Vassallo
Brad Vassallo
21 days ago

Love the rule set Lawrence! With the change to being able to bring (using your example) a 5 man squad of terminators to join a terminator Captain, do the terminators also benefit from Plot Armour and Trademark Weapons? Thanks for all the content!

Kyle Roach-Smith
21 days ago

given that the heroes get first turn, I think keeping 2500 points for the horde would be a good idea. say 500 points arrive turn 1 and 2, then 750 in turn 2 and 3.

Andrew Pearce
Andrew Pearce
21 days ago

I think the changes to allow Battle suits is good but the same change should probably be added for mounted too.

James Tildesley
James Tildesley
21 days ago

Looking forward to getting my first game in. We’re going to a bit rogue and have built a scenario with a group of Death Guard escaping from a furious craftworld force after a botched raid. We’ve also created some new datacards with different profiles and points for units such as a buffed foetid bloat drone, a single frenzied pox-walker, a mischievous nurgling etc. We then stole some characters from “The Lords of Silence” book and buit different forms of them (for example Dragan can be selected as either a chaos lord or a Daemon Prince by the players). Love the… Read more »

George Stainforth
21 days ago

Loving the change to allow a bodyguard! For world eaters the choices were a bit poor otherwise lol. Already got my heroes ready for action this weekend: +++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Chaos – World Eaters + DETACHMENT: Berzerker Warband + TOTAL ARMY POINTS: 400pts Char1: 1x World Eaters Lord on Juggernaut (120 pts): Warlord, Exalted chainblade, Juggernaught’s bladed horn, Plasma pistol Enhancement: Favoured of Khorne (+20 pts) Char2: 1x World Eaters Master of Executions (125 pts): Axe of dismemberment, Bolt pistol Enhancement: Battle-lust (+15 pts) 3x Exalted Eightbound (155 pts) • 2x Exalted Eightbound: 2 with Eightbound chainfist, Eightbound eviscerator… Read more »

Last edited 21 days ago by George Stainforth
ho57ile
ho57ile
21 days ago

I cannot wait to play a game of this! The last battle report was amazing.

Kyle Winter
Lifetime Member
21 days ago

Solid changes, nice one! Got a game set up next week, mixed nurgle and Death Guard vs a 5 man SM squad, chaplain on bike, lieutenant, and three captains (Gravis, Terminator, and Jump) I think it is going to be a lot of fun trying these rules out properly!