The Units EVERY 40K Faction Needs – From Combat T’au to Chaos Drop Pods

We are half way through 10th edition and the releases so far have been … shall we say … mixed… BUT what does every 40k faction desperately need and do some simply just need redoing all together?
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I like how over time the show went from ‘what kind of cool concepts could be added to this army’ to ‘please GW just update these old kits’
While I agree on the Fusion Blades for the Tau, for me I would like to see more of the auxiliary options. As the Tau are supposed to have all these other races under their banner for protection. I could see them being a new auxiliary option to fill in that gap.
Tyranids need a transportmonster!
Re Blood Angels, Honour guard, do we need a jump tech marine, no, but cool as. or even swap him for a chaplain.
From the perspective of the armies I play. Blood angels need a redo the character are great but the new infantry totally suck. The incredible new space wolves models show that they just didn’t put any effort into BA and who knows how long it will be before they get refreshed again now. Grey knights redo, all the same reasons you mentioned. When I saw the ‘new dreadknight’ as announcement i couldn’t believe it :'( Death watch only need their few kits scales corrected and then just big proper kits to convert normal marines. Termi rocket pods, shoulder pads, insignias,… Read more »
I think for combat tau, just give crisis suits the possibility to be equipped with fusion blades or something like plasma swords and that would be enough.
I might have to boo Lawrence for the first time ever on his ork take haha. Sorry man but booo!!
Orks need the comedy. They need the whackiness. The rest of 40k is so over serious now. The brutish serious fighty orks like the boss meganob are the most boring type of orks.
I think this can be tricky really as I think it’s actually good design for factions to have gaps and things they can’t do. Marines use to be the only one who could really do it all and that was at the cost of being good not great. Now they can do it all as specialists basically and have lost that band of brothers feel. That said, the stuff I’d do, I’d deffo have more snakebite orks, bring back boars (not a massive fan of beast snaggas tbh). Flesh out the other chaos factions as much as DG, give them… Read more »
I’m a simple man, I have simple tastes. All I want is rules for Heresy Astartes units in 40k. I used to have a Templar’s list called Two Legs Good, and it was all dreadnoughts and infantry. Didn’t win any games but it was fun! Even if you apply that thinking to the traitor legions only (which is probably reasonable) it would solve the chaos daemon engine problem. The likes of iron warriors get all the conventional heresy era kit, plus land raiders and non-primaris whatnot, which frees up the maulerfiend etc to be part of the Daemon codex, and… Read more »
Lawrence didn’t mention Gabriel Seth for the Blood Angels.
My disappointment is immeasurable and my day is ruined.
Dissenting: I have no issue with models or characters that should be in the game but inexplicably aren’t – call it the Vect problem – but I don’t think every army should be good at everything. If everybody has good antiarmor AND good anti infantry AND good movement shenanigans AND good anti elite and and and, then we’re all just basically playing palette swaps of the same army. One of the brilliant design choices about Magic, people would probably say the most brilliant, is the color pie, the fact that there are mechanical aspects of the game each color doesn’t… Read more »
I was worried you guys were going to say combat Tau and that’s exactly what you went with. I disagree with going against the core design philosophy of the Tau, and instead think the role would be better filled by new Auxillaries that are more melee focussed and durable than what the kroot currently offer
For my Sisters i wished they would return the old Celestian Commandsquad, a unit of Celestians to guard your Canoness which can all be equipped individual with close combat, heavy or special weapons!
Or a genereic Paragon Character…. love Morven but it is quite silly, that she is on every imperator dammed battlefield.
For my Sisters i wished they would return the old Celestian Commandsquad, a unit of Celestians to guard your Canoness which can all be equipped individual with close combat, heavy or special weapons!
Or a genereic Paragon Character…. love Morven but it is quite silly, that she is on every imperator dammed battlefield.
I’m a simple guy. I’m a Space Marines player. I have purely foot-slogging gravis and Dreadnoughts. I know the ol’ SM have a lot already. But I’m Iron Hands and I would like a unique cool thing. My chapter has borderline pants lore. So give me a cool model instead of a cool personality please. It’s slightly left field, but I would like a Techmarine Dreadnought. All marine chapters should have 1 additional unique thing aside from a single character. Techmarine Dreadnought. Name it if you like, take a max of 1. I don’t even mind if it’s an upgrade… Read more »
I think you missed one obvious one… Tyranids should have a Knight equivalent… I mean i thought they would get one, as i first saw the pictures of the Norns… but they are too tiny. Why on Earth wouldn’t they create a gaint biomass combat monster to face off against Knights and Tau supermecy armor….? Come on GDubs… give us that kaiju – pacific rim battles…. the robot part is already here…
For me personally:
Sisters – Paragon warsuit generic character so Morvenn Vahl not only option to lead them.
Iron Warriors – Siege artillery!!! especially if in daemon engine form
Dark Angels – Yes, let’s get the Ravenwing redone
Eldar – I want to see a smaller knight, more to the size of an Armiger. Make it a lancer type with sonic lance or thermal lance and shield.
Tau – Yes, combat suits.
Maybe too complicated. But maybe the mining laser should have different strengths / damage depending on the range…
Personally, I dream to see a Adepta Sororitas cavalry unit 🫣😁😁
To adepta sororitas id like the (return) of the frateris milltia. Perhaps with a militia character
You did my Votann boys dirty again! only a quick segment, they need a whole second wave. I agree they need a walker type unit. I would ideally like two units some smaller suits about the size of paragon Warsuits but chunky, maybe in a unit of two and you can make them shooting or CC and a larger dreadnought size suit that is basically a suit that one of the Iron Kin can upload themself into. But an idea that I think would be really cool is if they released trailers for the Hunky Chunk. Trailers that could turn… Read more »
Votann, should get a Dreadnought and either a flyer transport / mining drill transport like the termite
Entertaining as always, love the work! I feel like tau, alongside a combat suit, they need to expand the auxiliaries, rather than just more kroot, but i guess you then could run into bloat, so who knows haha.
Do this again, but with units EVERY 40K Faction could use without.
What would be even better for Dark Angels is now that The Lion is back bring back all of the wings. DREADWING WITH ALL THE PLASMA AND RAD WEAPONS!!
For both knights factions I would really like to see a knight pilot box, which lets you set up the pilots of your knights with various different load out options. If can pay to add a pilot to a knight who, like Canis Rex, escapes after your knight is destroyed and acts on foot. It would add so much character and narrative to the range to actually make the pilots themselves important.
Necrons are the like borg. The votann are the matrix termimator equivalent.
Great chat again guys. For me for Eldar, to bring back Isha!!
Gotta echo the no melee tau With a caveat. Make Farsight enclave their own faction. Which it should be . They can have combat suits. As far as custodes go , I think the vexilla should be a character unit and provide unit buffs. But as far as range units. Yes drop the land raider and give us something more in their astheric . The sisters range can be expanded . Give me Cerberus dog units! Bring back the acquisitire. They also could use a lord of war maybe an Ordo sinister knight ? Dark eldar need some more special… Read more »
had an idea for the Adeptus Sororitas, what if they have something similar to the avatar of khaine, but its a golden angelic statue of a saint. an Adeptus Sororitas equivalent of Talos
Whoever digs out all the pictures for reference, I can’t thank you enough
My 2 cent for my two armies: Tau: Crisis redo for sure, they are simply awful. But please no melee loadout. The equivalent of a bayonet is fine, but they should stay primarily shooty. But I’m very much on board with (melee-) auxiliaries. For a cool „new” addition, I would go Great Knarloc (why on earth was it not part of the Kroot release anyway???) Orks : (Probably controversial): Scrap everything Squig-based and too human-looking and replace it with cool Grimdark Scifi thingies. They can gladly keep some humour, but they should also be able to feel scary. Right now,… Read more »
World Eaters, I agree with Red Butchers, but I’d also say Berzerkers on Juggernauts. In the 9th edition book Lord Invocatus had FLY as his steed made a pathway of fire. The artwork in that book showed it happening with literal hordes of Berzerkers on Juggernauts following him into battle. They’re baked into lore but no models still
I actually agree with Joe’s redo card for Chaos Daemons. I think the army in general needs to be just… re-visualized in general. Not just… visually, but rules wise as well. To much of Chaos’ stuff seems to be hordey now. Even CSM seems to be mixing horde in. I would like for Chaos Daemons to be more of an elite, hard hitting force. Elite like perhaps the Custodes, but perhaps more melee focused. I do think Khorne needs to be looked at. The biggest ‘problem’ imo with Khorne is that he is very stereotypical ‘demon.’ I don’t think that’s… Read more »
Oh necrons one bring back the pariahs,unit without a leader that has an aura of anti psychic.
P.S Spider I get were you are coming from with the necrons, however what they have done with resent lore (infinite and the divine book), the necrons feel like a race that thinks so much differently then the other races.
As a fan of the books and stories I think the world eaters should have a Berserker Surgeon as they would
a) be a really cool combination of Homunculi and Apothecary
b) more a character in foot who is not a master of execution
Lawrence: I totally agree with Orks being more sci fi and making machines out of scrap as opposed to too much squig riding stuff but… 1) the squigs are fun (as bombs and maybe a mini squig squad like Grots!?) and more importantly 2) you guys have just got an entire ARMY of eldar riding DINOSAURS!!!! (Which is stunning!) If eldar can ride monsters then orks can ride squigs lol 😎
Lawrence: I totally agree with Orks being more sci fi and making machines out of scrap as opposed to too much squig riding stuff but… 1) the squigsare fun (as bombs and maybe a mini squig squad like Grots!?) and more importantly 2) you guys have just got an entire ARMY of eldar riding DINOSAURS!!!! (Which is stunning!) If eldar can ride monsters then orks can ride squigs lol 😎
Balance and gameplay gaps be damned, I want one of my genestealer cultists to be piloting a mining exosuit!
Think Ripley’s power loader in Alien 2 but with buzzsaws!
(If they don’t do this I’m just going to make it myself and play it as a looted IG sentinel)
For Tau I’d love to see close range broadsides. I’m thinking a towershield, with a rail shotgun. As a special rule, once per game perform a shove. Any enemy unit in engagement range move 3 inches back.
Fun chat! For Sisters I’d love to see some more fast attack options – Sisters on bikes or horses? Feels like a slam dunk to me to complement the foot-slogging and jump packs.
Some jump pack assault dwarfs for Votann as well – they’ve already got one in Kill Team, and I’d think that’d give them some more movement options.
Necrons, just give me an updated Trazyn 🙁 we got Orikan… Why not him too? And why not *then* instead of the newer Overlord??
I feel like world eaters could use a close range heavy destroyer equivalent. Replace a juggernaut head with a heavy chain axe marine, slap melta’s on the side. You could make their lore that they’re a separate cult that thinks tanks are cowardly and will attack your own armor if they get too close. Khorn cares not after all.
Missed an open goal with the Black Templars – Dorn himself.
Everyone knows Admech doesn’t have any named characters besides Cawl. I think a cool way to fix that would be to instead have unique pieces of named archeotech.
I’ve always liked the idea of a big, ancient piece of technology being swarmed with tech priests chanting or spreading incense or something. I’m picturing a unit consisting of a great big war walker and a bunch of little guys who can’t even attack, just bodies to soak up damage.
You should send this list to gameworkshop!
I think Red butchers are out. As much as I wish they weren’t. I don’t think they’re on the menu. Red butchers were only combat focused and were mental and insane. They’d just be better eightbound if they were introduced
Great chat here love the show gents! Absolutely agree with mono God Deamon Princes! I had to build my nurgle Deamon Prince from scratch with a Giant Spider, an Ogre and lots of nurglings… He’s my favourite modell but a dedicated kit with a few options might have persuaded me to get another 😅 current kit looks fine but definitely should be for normal chaos only in my view. The caveat to this being maybe I wouldn’t have dedicated so much time to making a unique cool model if there had been an awesome kit readily available 🤷
So heres the thing about Combat Crisis suits (as a tau player). I think they would be great fun. But i also think if done right they could fill a niche that the Tau are lacking (besides melee weapons i mean). Aside from maybe the ghostkeel and the riptide, the Tau dont really have a super tanky unit. Nothing that reduces damage, or naturally has a feel no pain, hell only 2 non commander suits (one of which is a crisis VARIENT) has access to invuln saves. I think that a Combat crisis unit could be swung in a way… Read more »
My pick for death guard is a plague marine havoc unit equivalent. Give them small entropy cannons, heavy blight launchers and mortars!
Haven’t seen the video yet, but no, please no combat tau. All armies should have things they lack, it’s what helps define them