Warhammer 40,000 Faction Focus: T’au Empire – The Good, Bad & Ugly

Avatar Tabletop Tactics July 30, 20208  87 8 Likes

Chef and Bone sit down to discuss the T’au Empire after the Munitorum Field Manual and where they fit into 9th Edition.

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Christian Hellicar
Christian Hellicar
3 days ago

Not really a fan of Tau, and may be I missed it, but what about Vespid and Kroot? Are they still playable, and if so, is there now a place for them in match play to give you the mobility and fighty-ness missing

Lord Caustos
Lord Caustos
3 days ago

great video , hope to see other armies soon! i hope also that in 9th edition in the competitive setting we will not see only 3 or 4 spammed units but more varied lists!
thanks guys for the video!

Nébal
Nébal
5 days ago

That was great !

Gustav Landen
Member
Gustav Landen
7 days ago

I agree with the things you said. I think tau are in a pretty though spot at the moment and I think the overwatch thing as you say is kinda annoying from a game flow perspective etc, but I also think it’s kind of a band aid solution for tau, if they did not get it, I think the would probably be the worst army in the game right now. Another thing (a part from markerlight rework as you mentioned) I think would be cool to change, would be to get rid of savior protocols completely and move drones from… Read more »

The Sandman
Member
The Sandman
7 days ago

Love this guys. Can’t wait for more

Bloodgrave
Member
Bloodgrave
7 days ago

Hey guys, loving your thoughts on Tau. I have mentioned this before and i will mention it again… Vespid Stingwings! 70pts for 5 Fly Infantry, Teleport Strike (Plunge) 14″ move, 10 18″ str5 -2ap 1dam shots. Yes, only a 4+ save, but you just drop them in safely. Yes, the models are not great (i am not a fan) but checks these out https://puppetswar.eu/rotor-wing-packs.html throw those on Strike Teams, BAM, “Stingwings” No, they will not make every list a winning army, but they provide much needed utility for board control.

Ralldis
Ralldis
7 days ago

Markerlight system > Aura System, aura system is just easier for the rules guys to make characters have notable abilities.

MasterWis
Member
MasterWis
7 days ago

Totally agree on Marker Lights however I disagree with the overwatch comment at the moment, if you take this away from them, what is left really?
The reality is they need a full Codex re-write on the mechanics but meanwhile their effective tools are super limited and if you remove one I guess it becomes un-playable competitively speaking (and I don’t mean ultra-competitive … just to compete at your local gaming store)
I mean for example just make crisis suits BS3 to just match the fluff, how complicated is that ?

Last edited 7 days ago by MasterWis
Luke Pullar
Luke Pullar
7 days ago

Markerlights are definitely a tax, especially on Pathfinders. They need some way to be survivable, given that they have no inherent lethality. Blowing 110 points on ten Guardsmen-equivalent is a huge sink made even worse if you’re after more than one unit of them. That’s ~5% of your army just to make a single enemy unit more vulnerable for one round of shooting. TBH I didn’t see the problem with the old way of how Markerlights worked, where each marker could be ‘spent’ to achieve a particular outcome (+1BS, remove cover etc). Particularly given the way you can’t improve a… Read more »

Last edited 7 days ago by Luke Pullar
Ricky Gauthier
Ricky Gauthier
7 days ago

Bone, can you do me a favor and run a dual Bork’an Yvahra list with 20+ shield drones? I know it wasn’t super competitive in 8th, but I feel like you’ll have a lot more success with that list not having to worry about markerlights and just advancing drones. When the Y’Vahras push out, their flamers now have an 18″+d6″+14″ threat range (due to move, advance and shoot) which covers the entire board effectively. Keep 2 cheap commanders near them along with plenty of drones to absorb the big guns and try to keep drones behind obscured with the yvahra… Read more »

Micah Bouie
Micah Bouie
7 days ago

Love the video. As someone prettyy new to the game and with not many opponents to play against i find your expertise to be a critical factoer in my theory hammering and mock battles. Watching this video inspired me to make a stealthb inspired list and I am interested to hear what you fine gentlemen think. Vanguard Detachment -3CP Custom Sept: Hybridised Weaponry, Up-gunned Cadre Fireblade 2x Markerlight Drones Commander Shadowsun Dispersed fusion blasters (Double Kauyon or one Kauyin and one Montka to help accuracy) 3 x 6 StealthSuits Each with: 4 bursts and 2 fusions 2 markerlight drones Shas’ui… Read more »

Last edited 7 days ago by Micah Bouie
CMO
CMO
7 days ago

You’re absolutely right gentlemen, Tau are in a rough spot. Long, long time Tau player here and I haven’t seen Tau in as bad a state as this ever. I started playing them in 2007, and I’m so frustrated with the army at the moment that I’ve started selling some of my 28,000 point army. I also play Necrons and Sisters – at least Sisters feel decent to play currently. Paying 390 points for 3 broadsides who will usually get one turn of shooting (hitting on 5s) before getting tagged in combat and switched off for the game is frustrating.… Read more »

Rogue Sun
Rogue Sun
7 days ago

For what it’s worth, my first game of 9th was actually 18 Stealth Suits and 3 Ghostkeels. It surged ahead on points for the first two turns, but then the same issue with Ghostkeels and Stealthsuits reared it’s head: they don’t kill enough, and this was with Upgunned and Hybridized Weaponry to try and max out my AP and threat ranges. They just aren’t efficient/durable enough to mainline an army.

Granted it was one game and I don’t pretend to be an expert, but with their point increases I don’t think they have enough to pull out a win competitively.

Bastian Birkholz
Bastian Birkholz
7 days ago

Do Thousand Sons next :D. I feel like they are in a very tough position because how most people think the meta will develop and I would love to hear your thoughts about that!

dapperbandit
dapperbandit
7 days ago

A Chef/Bone Rant! You guys raise some very good points. Sadly, I think you will have to wait until the new codex. Currently you’re shackled to the 8th edition one which really misrepresented Tau as this static army that provides a player almost no incentives to move. I think with the way 9th works, an army that castles in the DZ will kill stuff but lost the game by 40-50 points.

Fingers crossed Tau get a good rethink because an effective mobile force is more interesting for both players in the game than a gun line.

Patrick
Patrick
7 days ago

taunar is the answer lol bs 2, shots in combat

alex hosking
Member
alex hosking
7 days ago

I have noticed you guys have said castle style armies struggle in 9th ed due to the new mission formats. Is there a possibility or running a couple castle style lists (tau or otherwise) to visualize the difficulties that you guys believe the play style will face?

Benjamin Chia
Benjamin Chia
7 days ago

Yay Roku stuff!!! Been waiting for abit for more Roku!

Mark Orosz
Mark Orosz
7 days ago

I like the format for these discussions. I think those dedicated sections will lead to some interesting conversations about armies. Nice to start with Tau they are what got me to make the jump to 40k from fantasy. I’ve always hated the Tau only operate in one phase notion. I think they should have two strong phases shooting and movement. The loss of fly and shooting really hurts. So the transition from 7th-8th-9th we saw a couple things which really hurt the ability to be mobile, besides riptides outshining everyone else. From 7th – 8th we lost JSJ and did… Read more »

DGehring0809
Member
DGehring0809
7 days ago

Really interesting discussion I can’t wait to listen to more. A few points on the discussion. 1. The point about their fluff. I realize the fluff has always been ‘mobile warfare’ but outside of Jump Shoot Jump (which really just chained your Crisis Teams to a piece of terrain with good lines of fire) and Fish of Fury (which was a cheesy mobile bunker you set down where it could rapid fire most of the board) Tau haven’t really ever been that ‘mobile’ an army. And frankly a gunline ISNT against fluff anyway. In the fluff, the Kauyon is setting… Read more »

Stefano
Member
Stefano
7 days ago

The discussion was very interesting and I feel both of you made some good point and reasonable objections at the current situation. I have a feeling that the new rules might be skewed into forcing the Tau to play as castle, and as a primary AdMech player I can attest it’s not really all that fun, for neither of the players involved. That said, personally I don’t feel you should draw all those comparisons with the Marines. True, they’re still very strong, but in the last few months they received a bunch of (mostly deserved) nerfs so I have the… Read more »

Ark
Ark
7 days ago

Not a tau player. Really not interested in their rules.

So chaos armies have cultists which are meat sheilds and dont have access to endless rerolls,
why don’t tau players run kroot for a similar role?

I’ve literally never, Ever. seen a battle report or list which uses kroot or vespids etc.

Flood them with cheap trashy bodies. If £€$ isnt an issue is a list like that possible?

Last edited 7 days ago by Ark
Ben H
Ben H
7 days ago

What are your thoughts on the Tau’nar list Richard Siegler has been using a little? Similarly do you think things like Hammerheads (whilst fundamentally flawed) might see more use? Given the problems you outlined with the markerlight system, I feel like there is a significant advantage to units with higher BS.

Tropic Thunder
Tropic Thunder
7 days ago

Excellent discussion and well formatted. I particularly like the effort to bring Chef and Bone together without breaking social distancing protocols. 🙂 I want to thank you for pointing out the heavy weapons rule w/ Broadsides. My 8e hangover prevented me from recognizing the fact that the Heavy penalty applies to infantry only. As someone who uses a full complement of Broadsides as the army’s only heavy support option, their newfound ability to move and shoot without penalty is a huge boon. What are your thoughts on incorporating more T’au flyers in lists? I think the 9e rules can make… Read more »

Andrew Carter
Member
Andrew Carter
7 days ago

Excellent analysis, I pretty much agree with everything. “3 Ghostkeels and 18 Stealth Suits” is literally my list (well 15 Stealth Suits, can avoid problems with coherency and Balst then), I find starting them in the middle of the table is brilliant, you now have board control before the game has even started. I had been running them with Turbo Jets and Up Gunned but found that the extra movement wasn’t needed so switched Turbo Jets for Gifted Pilots. Reroll 1’s to wound on the Ghostkeels is very useful but as you’ve pointed out in this video I’m running into… Read more »

Ian Stokes
Ian Stokes
7 days ago

I really do hope the new codex swings Tau back around to being a mobile assault force.
I agree with Chef on this, I think the way to go at the moment is to just sack off market lights. Maybe a couple to try and get reroll ones, but stacking to try and get that +1 to hit is just too costly.

boothyp
boothyp
7 days ago

Awesome work in the split screen for the guys together!
Kudos guys, when this rolls out for the lists, it’ll be like there is no pandemic while we grab a slice of our entertainment!!
Entertainment as escapism, the best!!

Khi Burgess
Member
Khi Burgess
8 days ago

Personally i find 9th overwatch aestheticaly displeasing, i know the absence of overwatch speeds up the game but i cant get my head around the aesthetics of a squad sat there with their guns loaded and pointed at the charging unit but generally (obviously not Tau) you sit there with your thumb up your but doing jaff all. Its far from realistic and doesnt appeal to me atleast. I think it was 2nd Edition where you could place squads in overwatch assuming they did nothing else that to me with an update seems more appealing i think you could fire… Read more »

Nathan Fogarty
Nathan Fogarty
8 days ago

Completely agree there are some inherent problems but mid mid tier to top of mid is not a ruff spot I think there are a few army’s as stuff stands that are only competitive with one or two builds, there are though army’s that aren’t competitive at all. Tau have had more time than a lot as a strong army, would it be a bad thing if someone els got some time in that spot ? On a positive everything feels like it’s becoming more balanced as things move on, fingers crossed everyone gets some ! Great to hear your… Read more »

forestrynick
Member
forestrynick
8 days ago

Great video guys! I picked up T’au in 8th as a dabble into gunlines (third army). It’s become by far my favourite faction for both fluffy and competitive games but instantly disliked the static castle style. So I’ve been running highly mobile MSU sa’cea with good results in competitive games. Now looking at triple ghostkeel and bulking up my stealth teams (I think they are too expensive for 18 though). I agree markerlight mechanic is knackered, particularly now that reliable fireblades / f marksmen aren’t safe in the back field. Be interested to know what you think it should change… Read more »

Scopedog
Member
Scopedog
8 days ago

I’d love to see more of this – it doesn’t have to be a rant, but a candid discussion of the pros, cons and dubious design decisions of factions was interesting to listen to. I don’t play, or even play against Tau and I think the fact that you guys play pretty much everything gives you a really balanced view on things.

Corruption
Member
Corruption
8 days ago

I really believe that GW don’t know how to write a T’au ruleset that works with the base rules and also reflects the fluff. T’au are so skewed towards shooting to the exclusion of everything else that it is difficult to make them work without going to one extreme or another. Personally speaking I would make Markerlights a D3 blast weapon – with an additional ability where blast also affect vehicles/monsters with 10+ wounds. So you have a better than average chance of getting more Markerlights on large targets (either infantry blobs or tanks etc.). I don’t think this would… Read more »

Callum Seymour
Member
Callum Seymour
8 days ago

I love that you guys are doing these. It’s great, even if you don’t play the faction, as you get a feel for what what is across the table from you in the new edition. With so many factions in the game, that is really valuable.

Tobias Engelien
Member
Tobias Engelien
8 days ago

Love the rants!

DelinquentBunny
DelinquentBunny
8 days ago

I’ve not played Tau since 4th. I don’t think I own a riptide. But watching Bone play I’ve always had issue with drones. I feel they should be an upgrade to a unit rather than a separate unit. 10 fire warriors escorted by a shield drone. Or a heavy gun drone for more dakka. Or a marker drone. Which incidentally should hit on a 2+ and then give a benefit to that unit from the following table: +1 to hit, reroll 1’s, ignore cover. Drones should be a 10 or 15 point upgrade to a unit.

GoGoGlenno
GoGoGlenno
8 days ago

Really enjoyed this, i love your battle reports obv. but i also love hearing you guys froth about 40k as it is, i know you’ve had some feedback about positivity, i think you got the balance absolutely right here. a wonderful vid to get me through my 2nd morning coffee! cheers!x

AbbadonTheDespolier
AbbadonTheDespolier
8 days ago

I don’t play tau but hear me out, this is how I would fix markerlights – Markerlights no longer a weapon, now a wargear option, and.. Any model armed with a markerlight gains the following ability: Once per battle round, instead of shooting, any model with a markerlight may target an enemy unit with a markerlight. Any friendly unit that attacks the enemy unit, targeted with the markerlight, gains +1 to hit and wound, ignore cover and re roll 1’s to hit. Lasts until the start of friendly tau player next turn. Once an enemy unit has been targeted, no… Read more »

Last edited 8 days ago by AbbadonTheDespolier
Martinb
Martinb
8 days ago

Random thought. What if marker lights were utilised in the command phase? Allowing pathfinders to move, and then use the carbines when they need to shoot. (Can’t think of a time that my pathfinders have needed to use them)

Iain Miller
Iain Miller
8 days ago

Love these sort of videos, really helpful. More please!

AbbadonTheDespolier
AbbadonTheDespolier
8 days ago

Massive thank you for the split screen. You have no idea how happy this makes me 😀

Ivan A
Member
Ivan A
8 days ago

Are we going to see this for the other factions commonly played by Tabletop Tactics? If so these little series will be good and insightful.