Space Marines vs T’au Empire | Warhammer 40k | ONSLAUGHT Battle Report

Avatar Jinx December 16, 202395  23 95 Likes

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Failing to eliminate the imperial ordinance Shadow suns T’au forces have been pushed back into the relative safety of this ruined city. However, the hunter has become the hunted. The Raven guard infamous for their cunning and subterfuge have laid a devastating trap for the T’au. Now cut off from their battle suits and heavier guns the space marines will cut down their infantry and slay their ethereal plunging the T’au command structure into chaos. Yet there is hope for the T’au… Shadowsun has received an unbelievable response to her sos it could mean salvation is at hand and the return of a prodigal son. For Commander Farsight has answered the call for aid. Is this the help the T’au need or another trick from the dreaded imperium.

Today’s scenario is a custom cut off the head mission. Each player scores victory points for slaying each others warlord. Additional points are awarded to the T’au for Assassin slain and for the Space Marines each commander eliminated.

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rhesse
rhesse
2 months ago

Let’s go weebs

USS Sylvester
Lodge Member
3 months ago

Enjoy the game love seeing farsight as always cant wait to see more battle reps with farsight and the tau always enjoy it 🙂

Kyle Roach-Smith
4 months ago

suppressors hit on 4s if they’ve moved

Kyle Roach-Smith
4 months ago

I think the warsuits’ combat support ability may have been missed a couple times and there were a few other mistakes like Shadowsun’s fusion guns having two shots, ghostkeel shooting brother Grylls from outside of 12 inches (from what I can see, its difficult to judge distance), and eliminators failing a 3+ save in cover from ap1…. On a 3? I generally try to avoid pointing out mistakes in casual games but this report in particular was getting a little frustrating to watch. I know there’s also a lot of pressure whilst filming these reports and nobody is completely infallible,… Read more »

Michael Landis
Michael Landis
4 months ago

One thing to note. You have to use the stealth drones on the ghostkeel *before* rolling the save, not after.
Very fun battle report. Loving the fluffier stuff!

James Wallcraft
James Wallcraft
4 months ago

Is it just me or does Bard only shoot once each time with Shadowsuns high energy fusion blasters? she has 2 and they arent twin linked.

Last edited 4 months ago by James Wallcraft
Nathan Marechaux
Nathan Marechaux
4 months ago

Great content guys, devastating combat from the T’au, amazing

Brandon Tolputt
Brandon Tolputt
4 months ago

I love how different battle reports join together as stories of the same narrative 🙏.

Maeglin
Lodge Warrior Member
Maeglin
4 months ago

A man in London looks up, smiles and nods… Combat Tau indeed

Matt Hall
Matt Hall
4 months ago

Check the Dice tray for magnets when bread rolls🤔

Sacha Bolourchi
Sacha Bolourchi
4 months ago

Love the Bard and Bread match ups!

SprueLoose
4 months ago

💀

Shas'O Myenshi
Shas'O Myenshi
4 months ago

Great game. Nice to see farsight doing some work and always a delight to see the ghostkeels making their points. That and i was not expecting farsights +1 to wound buff to be as effective as it was so good going. Maybe consider replacing the missle pod on farsights crisis team with something more short range since to take advantage of that they are gonna be close anyway Bard though genuine question. Why do you not put shield gens on the crisis suits? In this game it was mainly shooting units off the board but in most 10th ed games,… Read more »

Last edited 4 months ago by Shas'O Myenshi
Toni Viskari
Toni Viskari
4 months ago

That was one of the most fluff appropriate battle reports in ages. Just the way Shadowsun and Farsight took over at the second half was magnificent, especially because I had kind of counted the T’au out at that point.
Really fun game and I realized that the T’Au codex is the one I am perhaps most looking forward to as there are some really neat things that can be done with new detachment rules.

Stuart Hay
Lodge Member
Stuart Hay
4 months ago

I know it’s a fun casual game, but that first round of shooting of the game was painful to watch: Infiltrators rerolled their hits with Oaths, but then didn’t roll to wound… Beard just said the hits were wounds… Then with Lt. Bear Grills, he said the combi-gun was anti-infantry 3+, even though it’s on 4s, and then Bard was rolling saves vs the combi-weapon’s devastating wounds (which he failed anyway, but still)… It’s silly mistakes like that I find really jarring sometimes in batreps, and I’d expect a certain level of accuracy. I’m maybe nit-picking a bit here, as… Read more »

Tautopia
Tautopia
4 months ago

Some of my favourite players playing my favourite Tau, the best Christmas gift so far this year! So excited to watch this with my boy tomorrow morning when he gets me up at 6 😁 I just showed him the thumbnail from the sofa, his mouth dropped and then mouthed ‘oh my gawd’ 😂
You guys rock, thanks so much for this. 🎅

Grimwold
4 months ago

Great batrep. Love these Saturday speclials.

Mikhail Davis
Lodge Member
Mikhail Davis
4 months ago

Idk if it’s a good topic for the podcast. But I’d like to hear everyone’s opinion on the “balance” of the game at 1500 or 3000 points.

Dan O'Gorman
4 months ago

Lt with Combi Weapon is called “Mr I’m Still Standing” after the meme.

It’s the only decent name to be having.

Martinb
Lodge Member
Martinb
4 months ago

Just feels stupid that the Eversor has to start on the board. Can you not get the old ‘escape pod’ objective marker and say he deploys via assassinorum drop pod… hardly feels game breaking.

You can have that one for free – now with that idea I wonder if I have that objective marker…

Thomas Azula
Lodge Member
4 months ago

For the Greater Batreps