Balance Dataslate: Be careful what you wish for edition
Well.
You wanted it to do something.
It’s time for another Balance Dataslate, and this one is probably the biggest one yet in terms of changes. As with all Balance Dataslates, this latest one is the version in use as it replaces the previous one, and you can absolutely choose to ignore it- if you’re playing non-Matched Play games.
Now you’ve got to remember this is used in conjunction with the latest Munitorum Field Manual for points (see HERE for our comparison breakdown), as well as the Arks of Omen GT Mission Pack (Be sure to check out the Secondary breakdown HERE), so make sure you account for those when reading through these, as I’m not touching on them in too much detail here, if at all.
So, grab a hot drink, or something stronger, cos you might need it…
Armour of Contempt
Gone.
No ifs ands or buts. Kaput. Finished. Laid to rest. Sent to the Black Ships. Offered up to the Dark Gods. Failed to cross the Rubicon.
This is a massive change in survivability for many armies, whilst upping the killing power of several others by proxy. Whilst a contentious rule, regardless of how you felt about it, it was pretty vital for keeping MEQs around, and so will cause big waves for sure. The common complaints about the ineffectiveness of AP1 Weapons by all those people that forget armies other than Space Marines exist can finally stop at least.
Note this also means that Salamanders, Iron Warriors and Valorous Heart revert to their Codex versions, so back to AP reduction and no more Wound preroll prevention. Obviously. See literally the 4th sentence in this article about how this replaces all the previous stuff, and so anything not in here, no longer applies.
Is this a good thing? I’m not convinced, as the game is still hugely killy, and now nearly half the field will be a lot more susceptible to the sheer amount of AP in the game. This is tempered somewhat by the other changes in here and in terms of points, but the initial gut feeling is this will probably neuter most, if not all Power Armoured armies and remove all but the most hyper efficient from the meta. On the flipside the game will be quicker as there’s less maths and more stuff will just die or not be allowed saves. So that’s cool?
Aircraft
In addition to the limits based on game size (so a max of 2 in Strike Force missions), all AIRCRAFT now have to start the game in Strategic Reserves, though remember in Arks of Omen Missions they won’t cost you CP at least. In addition, bombs and other abilities can’t be used when you fly off the board anymore. This limits the output of Aircraft quite a bit, making them have zero impact on Turn 1, and unable to use bomb style abilities until Turn 3 at the earliest. Whilst nice to stop those fringe lists that can nuke units with bombs Turn 1 with no counterplay, this is overall a pretty hefty nerf to those units, and could see Aircraft drop off quite a bit in use.
Indirect Fire Weapons
This remains as is, making sure that weapons which ignore Line of Sight aren’t as dominant as they used to be.
The line about Guard not being affected by this is gone, so they do suffer the -1 BS and the +1 Sv penalties.
If you honestly thought it was going to be kept, then I also have a bridge to sell you.
Bodyguard
It’s the same. Good.
GW don’t really hate us Chaos Space Marine (Legionaries) players. But I do think they like the idea that much like Saturday morning cartoon villains we should be clearly worse than the “good guys”…..☺️
For the harlies that save change pretty much makes my army useless on the field. I don’t have voidweaver spam to spam, so I will just be evapourated on the first turn of enemy return fire, even more so than before. Shelving them.
I still think that a great solution to the LoV judgement tokens would be to have flavorful effects based on your instead of the hyper-efficient wound rolling that you get currently. Like if you are the melee oriented faction (Kronus Hegemony I believe) then have your three token effects be centered around getting into and excelling in melee combat. Like have the first token grant something like an additional +1 to charge against the unit with the judgement token, then scale up from there as more tokens are generated. Then if you make a custom League, you could mix and… Read more »
tone down the ability for us to get Tokens, but frankly think the WR stats speak for themselves. Votann not broken just over-tuned and now more balanced. It seems like a sensible move to me
As long as Votann keep the toys I am content
Chef, do you think for LOV a simple removal of the being able to re-roll wounds for void armour then the judgment tokens for objective/actions would have really balanced them out? rather just putting something up by 10 points etc. feels the rules are the issue not the points.
Yeah, good ‘ol Orks are foine 😂
I feel deathwatch have come out pretty well, especially with the troops sticky rule, i dont understand why they have increased points to vet bikers and reduced outriders to the same points but.. i mean i’ll just take outriders! AOC, yeah its a shame, but to make the game more simple to play for more people i’m happy to lose that, especially when storm shields cost nothing anymore!
Couple thoughts I had: -Leagues of Votann points changes make no sense aside from the champion and Thunderkyn because none of them come close to addressing the main problems with the Faction. Hernkyn Pioneers staying the same but Grimnyrs going up blows my mind. Don’t forget that they still have Void Armour. -Grey Knights and Chaos Marines of all varieties not getting sticky objectives feels so spiteful, as does the points nerf to chaos terminators. -The new list of restricted units for Brood Brothers makes me think that the AM codex designers actually forgot that Brood Brothers were a thing… Read more »
Yay super human Space Marines that will die to a tiggle again :/
Ah, there’s the sodium content I was expecting from a Dataslate release!
I am a bit disappointed with the Necrons changes. The nerfs to Obsekh and secondaries don’t bother me too much (I prefer to play Szarekhan in Tempest games), but they didn’t address any of the issues with the army. I guess we’ll see what 10th brings in the summer, but until then I guess I’m losing half my army every time the Votaan and Guard sneeze.
On the upside, I like the Custodes changes and love Allarus Terminators, so I’m even more excited to build my Christmas box!
I personally hated AoC as a rule, it was clunky and a pain to use and play against. However, it was extremely necessary and without it all the Marine armies are just going to die. Most got point reductions yes (other than sisters for some reason) but none feel like nearly enough to compensate for the loss of AoC. I know that GW doesn’t like changing to much at once but removing the crutch from a bunch of armies who were slightly above mid-tier at best without giving them proper compensation just feels bad. Hopefully after playing a few games… Read more »
Thanks, Chef. I feel the game has become so abstract and so bent on “balance” and as you said “efficient trading” that it has migrated from playing a game to gaming the game system. It’s the kind of thing you see with Magic the Gathering, which is a tremendously efficient money-making system and has a huge active competitive player base, but is all about rules combos and not anything resembling lore and story-based gaming. On a completely different vein, I feel that to adequately cover the difference between a humble guardsman and a space marine, they would need to go… Read more »
What are people’s thought on if they kept armour of contempt, but only for Space Marine troop choices? Just a thought experiment.
But Chef, can’t GW hate Chaos but love money more? 🤣
Joking aside, as someone who started collecting again during 9th, there does seem to be some ‘favouritism’ towards loyalists where they get beneficial rules or keywords but the chaos versions do not. Although the differences might be minor, it just seems unnecessary resulting in “GW hates Chaos”.
More importantly, thanks for the incredibly useful state of play documents, they’re both useful and entertaining!
Thanks Chef! Your level of salt/sarcasm matches my own and I couldn’t agree more on your takes.
Would have liked to see Quins retain the 4++ and just get some points increases. Also if AdMech and Custodes get CORE back on their units, why not the same for Talos/Cronos with a small points hike to compensate? My pure Covens army will likely remain on the shelf for a while longer…. and the less said about the state of Grey Knights the better 🙁
My Iron warriors feel a lot less durable now which makes me sad as that was the one thing we really had going for us
I hope the new single detachment and removal of AoC are a trend of GW simplifying things somewhat in the run up to 10th. I’ve noticed when playing casually with friends that the game has become very bloated in terms of both playing a list building, so a bit of a tone down of that would be good. Next they just need to address the super killy nature of the game a bit.
Ill say my piece on craftworlds/harlequins. The harlequin changes were disappointing. Two literal takebacks, BUT with more points cost which means they’ve effectively added back broken synergies whilst also nerfing them… Congrats. Mirror architect in some ways reverts the other change to light as well so takebacks everywhere. Craftworlds NEED help in my opinion. They just feel underwhelming to play. Not as much as Gene Stealer Cults for example but they could use some help. However, this is more of a points reduction fix in my opinion rather than tampering with abilities so let me take a look at those… Read more »
I don’t want to come across as salty but why only give marines sticky objectives? I don’t get it 😅 It feels like a change that should be applied to all or a lot of factions, not just marines, especially when you factor in the points drops as context
Well I’m gutted with the Harleys changes. Some tricks back (with the appropriate costs…) in exchange to now dying to anything and everything, when primary scoring is as important as ever. Something I haven’t seen many people touch upon: this change is absolute death for newer players. New Harlequins are unforgiving to mistakes; it’s going to be a massive disincentive for people to learn to play an already very niche army.
Thanks for the write up, and I love the new icons!
Who likes that you don’t need troops anymore?
ye agreed about AOC, it did my head in having to math’s it out every time you shot something. it completely took the fun out of the game. Not sure how you make Death Guard better, maybe keep the -1D and add back in the +5 FNP. That way we still wither to rate of fire but at least we’re more survivable. Thematic
“My patience is short and my influence mediocre. ”
Well Chef, we still like you – so there is that I guess?
Well that’s significantly helped me choose my “New Year, New Army” army. Not all that bothered about the changes to flyers as I planned to keep my Valks full of Scions in reserve anyway.
Never actually got to have a game with AoC and my sisters are Valourous Heart so it’s unlikely I’ll notice thst either.
TLDR: I’m alright Jack! Ner ner ne-ner ner :p
Cheers for the write up Chef! ^_^
AOC was annoying in the maths it required but absolutely needed, very sad to see it go.
Codex creep in this addition has been terrible and everything is far too powerful.
Thankyou 🙂
I personally think removing AOC and putting the doctrines back is just primarily giving Iron Hands a buff then maybe Salamanders/Ultramarines however, if new supplements are due buffs could be on the way, still early days though.
Great article Chef, thanks!
As a DG player though I’m gonna miss AoC. I read on a comment on reddit which I’ll steal here which is DG were slow but tanky and now they’re just slow
Oh i love Chef so much! hahaha
Thanks for the break down its good to know how other factions I dont have are faring too. keep up the great work
Good work, Chef – thank you 🙂
CSM didn;t even get to mess with their ‘doctorines’ thats a little sad but I haven;t have much time with the new codex yet so I have no idea if it really matters
Bit disappointing that AoC is just gone across the board and Votann still has their baked in version. They could easily re-work the rule or just need AP across the board. So it’s going to make Votann even more difficult to deal with.
Hey GW remember that army you released called GSC that’s basically been unplayable since release because you keep forgetting it exists?
Looks like there’ll be a lot of Flamers going cheap on ebay.
I love the little boost to my Stealers of Jeans! AoC being gone is like a christmas present to me in general, even as a sister player. I despised this stupid, band aid mechanic that only slowed down the games…
On the other hadn change to the fliers make valkyries for my guard unusable, to not mention pure scions lists…
GW hates aircraft 😂 pointless putting wulfen in a stormwolf now as they wont be able to get out until turn 3. Marines will die easy again and be back to being one of the weakest armies. It did slow down play using AoC but it was very welcome in my opinion just to make marines survivable.
Disappointing
I think with AoC gone, things will change massively. Maybe have it put on certain units – Terminators? (I remember the 3+ on 2d6 days,) might make certain things more balanced. However – Votann. Now I have ‘little’ hate for Squats, I do enjoy the aesthetics of the army (I dislike the land fortress wheels though,) I agree they need something. They hit like a freight train and with AoC gone they are just going to hit harder. I actually think points changes here will be pointless – loose the AoC bonus to void Armour and limit Judgement Tokens to… Read more »
Finally Grey Knights warlord trait ignores Beard’s beloved “Demon Save” as it always should have been! AoC being gone will make taking on Death Guard slightly less painful for my Grey Knights but I’m gonna lose more of them in return. I’m glad its gone though, less admin in shooting and combat is always good